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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10789
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Posted - 2014.05.16 02:22:00 -
[1] - Quote
When I first played Dust 514 two years ago in closed beta, there were many things severely wrong with the game, but one thing I immediately loved was the original Skirmish mode (AKA Skirmish 1.0); it was an attack/defend mode with multiple successive stages that made me feel at home as a MAG player. As Dust development went on, instead of fixing the problems with Skirmish 1.0, it was simply replaced with a dumbed down Skirmish 2.0 that we currently have today.
Legion is a new start, and a chance to get game modes right, use the opportunity. I don't care how pretty your graphics are, I'm not playing the same few simple boring game modes. Make interesting and complex game modes a priority. I'm not going to wait for 2 years after Legion is out waiting for compelling game modes like I did for Dust in vain, they better be there by release.
From what I have seen and read about legion, there is some bit of hope: I noticed in the Fanfest gameplay presentation that the description of Domination says the objective point cycle to different spots on the map; something I have asked for on multiple occasions. I also noticed mention of a sandbox mode against both drones and other players, which I think sounds refreshing (always wanted PVPVE). These are both good starts, but not nearly far enough; at minmum there has to be an attack/defend game mode with multiple stages, similar to Skirmish 1.0, Battlefield's "rush" mode, or MAG's modes (example).
Stuff I would like: [IMPORTANT] An attack/defend game mode with multiple stages similar to Skirmish 1.0.
Battles with 3 or more sides. Example; Ambush could be replaced with squad-Ambush where every squad in the battle is its own side. A 3 way Skirmish would also be nice.
Confrontation:
Stage 1 - Defense Relay: Neutral (no attacker/defender). Both teams fight over a defense relay which gives winning team control of the installations and outpost in the next stage. Holding the defense relay fills a bar, and the first team to fills their bar first wins the first stage. This is akin to Domination since there is only one neutral objective. There could also be variations where there more than one defense relay. Stage 2 - Oupost Control: Attack/defend. Stage 1 winners become the defenders of the outpost, and their clone reserves increase by 100 because of the clone stored in the outpost. Attackers must breach the outpost and must plant charges to destroy the bulk clone storage sites (and decrease defender clones by 100) to win; 5 sites each containing 25 clones for example. Defenders can win by depleting the attacker clones. Losing stage 2 for defenders means the extra 100 clones is destroyed. Stage 3 - Ambush: Neutral. We all know how Ambush works. Ambush is the logical continuation of Outpost control; in Outpost Control both teams try to take out the other's clones, the attackers do it by blowing up clone storage sites, and the defenders do it by just killing the attackers. Once the clone storage sites are destroyed, it only makes sense that it would just be Ambush.
Scan and Destroy:
Starts with 2 teams, each team has an MCC. The MCCs are shooting each other. Each team has 3 to 5 cloaked hidden missile defense arrays (MDA) that shoots down (preferably with a kickass laser) incoming missiles from the enemy MCC. There are 3 neutral objectives. These objectives are massive scanner installations. If you hack 2/3 of the scanner installations, they will scan and locate 1 of enemy's MDAs. Once your scanner installation locates and decloaks an MDA, the MDA will be marked on your team's HUD/map, and it will be destructible by hacking, or by damaging. Until it is scanned, MDAs will be cloaked and indestructible. There will be a few minutes for the "attackers" to destroy the spotted MDA before it cloaks again, and becomes indestructible. After a spotted MDA is destroyed, control of the scanner installations reset back to being neutral.
The goal is to gain control of the scanner installations in order to locate and decloak your enemy's MDAs (missile defense arrays), and then destroy them. Destroying MDAs will allow more of your MCC's missiles to successfully hit your enemy's MCC, thus allowing your MCC to destroy the enemy one.
In the various Legion Fanfest presentations, there was no one present talking about game modes, nor any mention of game modes. As of right now, I would assume game modes aren't even a priority, and the plan for Legion game modes is to basically do a tweaked version of Dust's boring modes. Please prove me wrong, or share some plans in the comments regarding what you (CCP) have planned for game modes.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10789
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Posted - 2014.05.16 02:52:00 -
[2] - Quote
Ayures II wrote:No "game modes." Only open world. False
There will be an open world sandbox mode with both PVP and PVE, but as you should have seen in the Fanfest gameplay demo there is still gamemodes; they showed Domination mode (I even linked a picture, here it is again).
Even if somehow all battles are completely open world, there has to be mechanisms of that determine who wins; without rules and mechanisms, how do you know who wins a battle? Such rules and mechanisms constitute a game mode. Without such rules, everyone is just running around shooting each other with no goal or end, no victory, no defeat.
So yeah, there are game modes.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10789
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Posted - 2014.05.16 02:59:00 -
[3] - Quote
Godin Thekiller wrote:I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No.
However, I say that things like PC or FW should have some sort of structure akin to a gamemode, but not be a gamemode (gamemode implies that you can't just come in out of the blue, and that it's a quick 15 minutes and it's over, which is quite silly for what is at stake). We are mercenaries. We are hired by people to fight on their behalf and take land in their behalf; there has to be rules and mechanisms to decide when the job is done so we can get paid, or who wins the battle, those rule constitute a game mode.
Game modes and open world are not mutually exclusive; Planetside 2 for example has a specific mechanism of how one side takes a piece of territory within that open world, i cold those rules and mechanisms as constituting a game mode. You can have different rules which constitute a game mode for different areas within a single open world, so an open world game can still have multiple game modes.
I don't see why having areas to aimlessly fight and explore should exclude also having battles with rules of how to win.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10789
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Posted - 2014.05.16 03:07:00 -
[4] - Quote
Ayures II wrote:KAGEHOSHI Horned Wolf wrote:Ayures II wrote:No "game modes." Only open world. False There will be an open world sandbox mode with both PVP and PVE, but as you should have seen in the Fanfest gameplay demo there is still gamemodes; they showed Domination mode (I even linked a picture, here it is again).
Even if somehow all battles are completely open world, there has to be mechanisms of that determine who wins; without rules and mechanisms, how do you know who wins a battle? Such rules and mechanisms constitute a game mode. Without such rules, everyone is just running around shooting each other with no goal or end, no victory, no defeat.
So yeah, there are game modes. I'm saying we should get rid of game modes. Battles are won when they're decidedly won. Are you getting stomped? Retreat so you and your corpmates don't lose more isk. Out of clones? Looks like you're not spawning there anymore. Sov structure reinforced/destroyed? Fall back for now and come back later. Start thinking outside the "game mode" box. Sure, they might be ok for some mindless "instant action" arena-style fights and maybe some PvE contracts, but CCP can make the game much more. The "battles won they are decidedly won" philosophy can apply for faction warfare and planetary conquest, but I don't see why it would have to apply to every single thing.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10792
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Posted - 2014.05.16 03:19:00 -
[5] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No.
However, I say that things like PC or FW should have some sort of structure akin to a gamemode, but not be a gamemode (gamemode implies that you can't just come in out of the blue, and that it's a quick 15 minutes and it's over, which is quite silly for what is at stake). We are mercenaries. We are hired by people to fight on their behalf and take land in their behalf; there has to be rules and mechanisms to decide when the job is done so we can get paid, or who wins the battle, those rule constitute a game mode. Game modes and open world are not mutually exclusive; Planetside 2 for example has a specific mechanism of how one side takes a piece of territory within that open world, i cold those rules and mechanisms as constituting a game mode. You can have different rules which constitute a game mode for different areas within a single open world, so an open world game can still have multiple game modes. 1:We are mercenaries by lore, not by fact, just like the valkries are pirates by lore, not by fact, and the Caps are Military brats by lore, not by fact. Therefore, I don't have to fight for anyone but myself and my commrades, together under one single banner. False. 2: A gamemode implies a match, which implies a- a set number for teams (usually) b- the exact path you have to take to victory That is what I'm saying is bad, and why we should move away from that, and why I said something akin to a gamemode. Of course we would need mechanics to explain how the outcome of a match goes, but I don't want to be restricted on the legit ways that we could get to that victory. Say for example PC became a war on numbers. At the start of a reinforcement timer, a force from any alliance, corp, or otherwise can go to a district and attack it. Whoever is left with the most stuff on the field by the time the window is closed (say a hour or two), then that person wins. Stuff is defined as any dropsuit, or vehicle present, and each thing would be weighed differently (a MCC is worth more than a HAV, which is worth more than a heavy). ^this although a unpolished and probably horrible system is what I'm looking for. Our definitions of game mode aside. I said before, and I will say it again, planetary conquest and faction warfare can be completely open world, but I don't see the point in every single thing being open world.
Also I hate the idea of time limits, battles should end when one side logically can no longer fight on. Example; one side runs out of clones, and they can no longer spawn.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10792
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Posted - 2014.05.16 03:27:00 -
[6] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No.
However, I say that things like PC or FW should have some sort of structure akin to a gamemode, but not be a gamemode (gamemode implies that you can't just come in out of the blue, and that it's a quick 15 minutes and it's over, which is quite silly for what is at stake). We are mercenaries. We are hired by people to fight on their behalf and take land in their behalf; there has to be rules and mechanisms to decide when the job is done so we can get paid, or who wins the battle, those rule constitute a game mode. Game modes and open world are not mutually exclusive; Planetside 2 for example has a specific mechanism of how one side takes a piece of territory within that open world, i cold those rules and mechanisms as constituting a game mode. You can have different rules which constitute a game mode for different areas within a single open world, so an open world game can still have multiple game modes. 1:We are mercenaries by lore, not by fact, just like the valkries are pirates by lore, not by fact, and the Caps are Military brats by lore, not by fact. Therefore, I don't have to fight for anyone but myself and my commrades, together under one single banner. False. 2: A gamemode implies a match, which implies a- a set number for teams (usually) b- the exact path you have to take to victory That is what I'm saying is bad, and why we should move away from that, and why I said something akin to a gamemode. Of course we would need mechanics to explain how the outcome of a match goes, but I don't want to be restricted on the legit ways that we could get to that victory. Say for example PC became a war on numbers. At the start of a reinforcement timer, a force from any alliance, corp, or otherwise can go to a district and attack it. Whoever is left with the most stuff on the field by the time the window is closed (say a hour or two), then that person wins. Stuff is defined as any dropsuit, or vehicle present, and each thing would be weighed differently (a MCC is worth more than a HAV, which is worth more than a heavy). ^this although a unpolished and probably horrible system is what I'm looking for. Our definitions of game mode aside. I said before, and I will say it again, planetary conquest and faction warfare can be completely open world, but I don't see the point in every single thing being open world. Also I hate the idea of time limits, battles should end when one side logically can no longer fight on. Example; one side runs out of clones, and they can no longer spawn. timers keep people from losing progress that they have created for months due to not being able to field at least 200+ every minute of the day, and thus quitting/raging/doing something real goddamn stupid. Even EVE has reinforcement timers. I was talking about the timers to end the battle, NOT the "when you can attack" timers. In an open world mode, battle should end when one team can no longer spawn, or they retreat because they ran out of resources, or retreat because they just know its hopeless. Timers to decide when the battle ends defeats the whole point of an open world mode.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10792
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Posted - 2014.05.16 03:30:00 -
[7] - Quote
Ayures II wrote:KAGEHOSHI Horned Wolf wrote: The "battles won they are decidedly won" philosophy can apply for faction warfare and planetary conquest, but I don't see why it would have to apply to every single thing. The only other things I can think of would be lowsec/NPC nullsec shenanigans and PvE. I don't see anything wrong with open-world PvE. Lowsec and NPC nullsec would basically be PvE along with patrolling (and scanning) for enemies. Like I say, maybe some kind of "instant action" NPC contract thing could be implemented for some short-attention-span fun, but it shouldn't be the core of the game. I don't know where these contracts would take place, though. The bulk of the gameplay will never take place in PC and FW, the bulk of the gameplay for the vast majority of players will be the instant-action quick battles, so it does not make sense to deliberately make them boring.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10792
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Posted - 2014.05.16 03:37:00 -
[8] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote: I was talking about the timers to end the battle, NOT the "when you can attack" timers. In an open world mode, battle should end when one team can no longer spawn, or they retreat because they ran out of resources, or retreat because they just know its hopeless. Timers to decide when the battle ends defeats the whole point of an open world mode.
If that's the case, a battle could last for hours, if not days (considering that a current district is a good 1k km or so, give or take), and I don't know about you, but I have a life. Theoretically, but only if both sides have an innnnssaaaaaaaannneeeee amount of clones. At one point I assume one team will be dominating so much that the enemy will retreat because they know its pointless.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10798
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Posted - 2014.05.17 00:56:00 -
[9] - Quote
Godin Thekiller wrote:Alaika Arbosa wrote:I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps.
Add betting and spectator mode and I'd even +1 the idea. Then people could specialize as a pure sport player, a different style than being in the field tbh. That was my point ( I'm horrible at saying what I mean), thanks for saying that. Do you people want or expect the vast majority of the battles to be exactly?
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10798
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Posted - 2014.05.17 01:38:00 -
[10] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:Alaika Arbosa wrote:I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps.
Add betting and spectator mode and I'd even +1 the idea. Then people could specialize as a pure sport player, a different style than being in the field tbh. That was my point ( I'm horrible at saying what I mean), thanks for saying that. Do you people want or expect the vast majority of the battles to be exactly? Depends on what the player wishes to do in New Eden. There should be a verity of choices to choose from, some without even combat to do possibly. Whatever the person chooses is what kind of experience they will have. The mentality of "Everything is a match" needs to go. Lobby shooter doesn't make sense in New Eden. That's not exactly an answer. I get the feeling that you guys want the vast majority of the battles to just be open world endless battles, which doesn't really make outside of persistent sandbox modes like planetary conquest and faction warfare.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10798
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Posted - 2014.05.17 02:26:00 -
[11] - Quote
Alaika Arbosa wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:
Then people could specialize as a pure sport player, a different style than being in the field tbh.
That was my point ( I'm horrible at saying what I mean), thanks for saying that.
Do you people want or expect the vast majority of the battles to be exactly? Depends on what the player wishes to do in New Eden. There should be a verity of choices to choose from, some without even combat to do possibly. Whatever the person chooses is what kind of experience they will have. The mentality of "Everything is a match" needs to go. Lobby shooter doesn't make sense in New Eden. That's not exactly an answer. I get the feeling that you guys want the vast majority of the battles to just be open world endless battles, which doesn't really make outside of persistent sandbox modes like planetary conquest and faction warfare. Which is why we can include Arena battles for the "e-sports superstars" I'm not asking for silly modes like capture the flag, I'm asking for stuff that makes sense in context to war in the universe and our job as mercenaries as modes. Things like planetary conquest and faction warfare however should be completely open world. Regular public battles where we carry out jobs for NPC corporations should be game modes that make sense in context to war and our job as mercenaries should be game modes separate from sports.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10800
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Posted - 2014.05.17 03:43:00 -
[12] - Quote
Joel II X wrote:I want a Capture the Flag and a Hunter game-mode (one dude has plenty of perks, but is against everyone else. He who kills the hunter, becomes it).
EDIT: I loved Operations mode in Killzone 3, so maybe something like that, too? Gimme, plz? The Confrontation mode I detailed in the OP was inspired by KZ3's Operation mode, but I tried to make sense in context to the universe of Dust and the objective of removing your enemy's clones from a district, and have the outcomes of previous stage effect the next.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10866
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Posted - 2014.05.22 06:25:00 -
[13] - Quote
I want the feeling of Skirmish 1.0 again
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10937
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Posted - 2014.05.25 01:43:00 -
[14] - Quote
Godin Thekiller wrote:I-Shayz-I wrote:Ignore everyone else.
The only game mode in Legion that is going to be as much of a sandbox as all of these dreamers want will be PC. The MAJORITY of players will not be playing PC, they will instead be either fighting drones, or participating in FW.
Drone matches WILL have different types of game modes absolutely. For example, imagine something like players boarding ships to go hunt drones on a certain area of the planet. You would be hired by a NPC, and they would pay you based on the work done. That area will need to cleared out and the drones might only be located inside of a structure or base (or possibly multiple small bases). After all of the drones are destroyed, you get rewards and are returned back to the hangar to be hired on for another mission.
But we can mix it up and have objectives that spawn drones...so you have to hack the objective to turn off the spawning mechanism. Maybe you have a limited amount of clones and the drones can turn the spawners back on. Maybe there will be defences/barriers you have to destroy as you breach the walls of a structure or city. __________________________________________________________
And then with FW, you'll essentially be hired on as a merc to fight for one side or the other. Say Gallente places an attack on Caldari and they need X amount of mercs before they can attack. Caldari finds out they are being attacked and needs to hire mercs to defend. Bam, you have a battle.
Here comes the sandbox part. As Caldari, you already have a base captured and you spawn in waiting for the Gallente to show up. As Gallente, you're being dropped in by the Mobile MCC outside of the base, trying to push into the city to take control. Each side has only spent a certain amount of resources, so once one side runs out, the other is victorious.
Either way, these battles can have objectives, or breach mechanics, or just be about who can clone the other team out. These types of game modes should be interesting, and I agree that there should just be more than your standard TDM.
You could go crazy with these ideas, like maybe Gallente spies placed a bomb inside the caldari base and you have to figure out where it's located before time runs out. Maybe there's a fight going on in space and you have to charge a cannon for 10 minutes while another team tries to stop you.
Just because it's a sandbox, doesn't mean we can't have interesting reasons for why we're fighting. Because if we didn't, Legion would become Planetside 2...and trust me, PS2 doesn't make you feel like you're fighting for anything. i stopped at "ignore everyone else". That mentality is what messed up Dust in the first place. That mentality is what messed a lot of things up tbh. That doesn't even make sense, Dust's problems don't primarily stem from ignoring certain people; especially when certain people are pretty stupid.
If you want the vast majority of the game to be open world, then it will just be Planetside 2, it would hurt the game in many ways. You can just go play Planetside 2 if this is what you want.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10938
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Posted - 2014.05.25 02:04:00 -
[15] - Quote
I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10938
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Posted - 2014.05.25 02:42:00 -
[16] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in. I've not seen anyone say they have represent most of the playerbase. All I've seen is you thinking that you know everything, and that you're always right. Well that's just because I am always right. Its just a simple matter of fact, the sooner you can accept it, the sooner you can find peace.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10938
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Posted - 2014.05.25 03:15:00 -
[17] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in. I've not seen anyone say they have represent most of the playerbase. All I've seen is you thinking that you know everything, and that you're always right. Well that's just because I am always right. Its just a simple matter of fact, the sooner you can accept it, the sooner you can find peace. 1: What drugs did you take today? 2: Are you drunk? 3: are you a rich little ****? I'm pretty sure it's one of these things, or you just have a god complex, in which either way, I'll never take you serious. Ever. Hell, I've already stopped taking you serious, because most of the time, all you do is copy others. I only took a bit of spice today (AKA "melange"), my people get it from planet Arakis (AKA "Dune"). You're just hatin because I have ridden the sandworm.
Seriously though, DUST Fiend is right. I actually laughed when you commented and thought I was actually serious. I would like some examples of my plagiarism; should be entertaining.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10938
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Posted - 2014.05.25 03:42:00 -
[18] - Quote
Annnnnyway, back on topic
I-Shayz-I wrote:Ignore everyone else.
The only game mode in Legion that is going to be as much of a sandbox as all of these dreamers want will be PC. The MAJORITY of players will not be playing PC, they will instead be either fighting drones, or participating in FW.
Drone matches WILL have different types of game modes absolutely. For example, imagine something like players boarding ships to go hunt drones on a certain area of the planet. You would be hired by a NPC, and they would pay you based on the work done. That area will need to cleared out and the drones might only be located inside of a structure or base (or possibly multiple small bases). After all of the drones are destroyed, you get rewards and are returned back to the hangar to be hired on for another mission.
But we can mix it up and have objectives that spawn drones...so you have to hack the objective to turn off the spawning mechanism. Maybe you have a limited amount of clones and the drones can turn the spawners back on. Maybe there will be defences/barriers you have to destroy as you breach the walls of a structure or city. __________________________________________________________
And then with FW, you'll essentially be hired on as a merc to fight for one side or the other. Say Gallente places an attack on Caldari and they need X amount of mercs before they can attack. Caldari finds out they are being attacked and needs to hire mercs to defend. Bam, you have a battle.
Here comes the sandbox part. As Caldari, you already have a base captured and you spawn in waiting for the Gallente to show up. As Gallente, you're being dropped in by the Mobile MCC outside of the base, trying to push into the city to take control. Each side has only spent a certain amount of resources, so once one side runs out, the other is victorious.
Either way, these battles can have objectives, or breach mechanics, or just be about who can clone the other team out. These types of game modes should be interesting, and I agree that there should just be more than your standard TDM.
You could go crazy with these ideas, like maybe Gallente spies placed a bomb inside the caldari base and you have to figure out where it's located before time runs out. Maybe there's a fight going on in space and you have to charge a cannon for 10 minutes while another team tries to stop you.
Just because it's a sandbox, doesn't mean we can't have interesting reasons for why we're fighting. Because if we didn't, Legion would become Planetside 2...and trust me, PS2 doesn't make you feel like you're fighting for anything.
I especially love the FW idea about the cannon. I really hope CCP develops the idea more, and can actually make it work. We have been promised the ability to shoot back at EVE players for many years now, and I hope it will be something they can actually deliver on in Legion.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11123
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Posted - 2014.06.13 01:53:00 -
[19] - Quote
/me wants something not boring
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11159
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Posted - 2014.06.19 15:33:00 -
[20] - Quote
Its nice to have a thread full of so much hostility :)
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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